Primary effect
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Confuse Ray functions as a specialized Ghost-type status move, imposing the confusion condition on a chosen target during combat. Accurate assessment of target limitations and move categories empowers trainers to integrate this disruption tactic effectively across various team compositions and competitive matchups.
Confuse Ray functions strictly as a status-category move, targeting a single opponent to induce the confusion condition. By identifying this move through its Ghost-type classification and lack of offensive power, players can evaluate its specific role in disrupting enemy momentum during individual battle exchanges rather than relying on direct damage output for impact.
Power
0
Accuracy
100%
Priority
0
Effect rate
—
Confuses the target.
Confuse Ray operates as a non-contact, status-class maneuver that relies on specific interaction markers to function effectively. By examining these mechanical traits, trainers can identify how the move interacts with opponent defensive abilities and environmental protections. Recognizing these flags helps players navigate complex battle systems without relying on guesswork, ensuring each tactical deployment is grounded in precise game logic.
Understanding the specific distribution of Confuse Ray across the roster provides essential context for predicting enemy threat levels. Reviewing these learners allows players to identify patterns in status-based utility and refine defensive strategies against Ghost-type practitioners who utilize this disruption tool. Examining the learner pool creates a clear bridge between isolated move data and practical application.
Analyzing moves that induce confusion or similar status ailments provides necessary context for effective battlefield control. By comparing Confuse Ray against these alternatives, trainers identify how specific target conditions fit into broader defensive sets without relying on a single move choice. Use these related tools to assess which status application best serves your team.
Primary effect
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Primary effect
The user gains the Destiny Bound status. This move fails if used in succession.
Review further move profiles to refine your battle strategy and understand how different Ghost-type abilities interact with opponent defensive states during competitive matches.