Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Close Combat functions as a powerful physical Fighting-type move that impacts the user's defensive stats upon execution. Analyze specific performance metrics, including its standard targeting, contact status, and the immediate lowering of Defense and Special Defense stats by one stage during active combat sequences.
Close Combat functions as a high-risk physical maneuver that prioritizes raw output by sacrificing the user's defensive statistics. Evaluating this move requires balancing its significant immediate pressure against the guaranteed reduction of physical and special resistance, making it a pivotal choice for attackers looking to break through obstacles before an inevitable defensive decline.
Power
120
Accuracy
100%
Priority
0
Effect rate
—
Lowers the user's Defense and Sp. Def stats by 1 stage.
Understanding core flags like contact status determines how Close Combat interacts with abilities, items, and defensive field effects. By examining these mechanical markers, players predict how the move behaves against common defensive setups. These indicators provide the essential rules context needed to anticipate outcomes during turn-by-turn decision cycles in battle.
Mapping Close Combat across the roster reveals which specific Pokemon possess the necessary physical stats to leverage this high-risk maneuver effectively. Reviewing these distinct learnsets allows trainers to identify key offensive pivots and assess how potential defense-dropping side effects impact individual combat durability during intense matchups.
Assess Close Combat alongside other physical Fighting attacks to determine the optimal balance between raw power and defensive longevity. This data helps identify how specific move effects, such as self-inflicted stat reduction, compare against alternative moves that prioritize sustained durability or varied damage profiles during competitive play.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Review additional Fighting-type move entries to compare power, accuracy, and secondary effects. Evaluating different offensive options helps identify the most effective moves for individual battle strategies and team compositions within the game.