Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Circle Throw functions as a physical Fighting-type move that forces opponents to switch out of active battle when other party members remain available. Analysts frequently evaluate this move for its potential to disrupt enemy positioning and counter setup strategies in Pokemon Champions. The following statistics clarify the target range and contact properties defining this specific combat maneuver.
Circle Throw functions as a tactical physical Fighting-type maneuver that forces the opponent to rotate their active Pokémon. By evaluating the target profile and the specific displacement mechanic, players can assess how this tool disrupts enemy momentum and alters field positioning. This move provides a direct method for identifying and responding to unfavorable matchups during intense combat exchanges.
Power
60
Accuracy
90%
Priority
-6
Effect rate
—
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Circle Throw functions through specific interaction markers that dictate its role in complex field play. By examining flags like contact status, users can anticipate how this move interacts with defensive items or passive abilities. These mechanical markers provide the necessary context to determine how the forced-switch effect navigates current battle rules.
Examining the specific pool of Pokémon capable of executing Circle Throw provides essential context for evaluating the move's viability in various team compositions. By connecting this specific Fighting-type move to its actual practitioners, users can better identify which combatants leverage forced displacement mechanics to disrupt opposing field strategies effectively during active matches.
Examine moves that share the core phasing functionality of Circle Throw to understand how distinct battle roles are defined by displacement mechanics. Reviewing these similar options allows for deeper insight into priority, accuracy, and secondary effects, ensuring informed decisions when tailoring team support strategies without assuming that every switch-out effect functions identically.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Primary effect
Lowers the user's Attack and Defense stats by 1 stage.
Primary effect
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Review more Fighting-type moves to compare varying power levels, effect profiles, and battle utility. Analyzing these maneuvers helps identify the optimal configurations for maintaining pressure and controlling the momentum of battles in Pokemon Champions.