Red Card
How the forced-switch held item works and what it costsHold Item#0040

Red Card

Red Card is a held item in Pokemon Champions: when the holder takes damage from an attack, the card's power removes the attacker from battle. That trigger suits defensive or pivot-oriented sets where disrupting momentum beats passive stat boosts. Shop-priced at 1000 VP with no unlock requirements, it is a straightforward pickup.

Shop purchase1,000 VPShop 1000 VP

Red Card in Pokemon Champions: Effect, Held-Item Role, and 1000 VP Shop Price

A battle item with a single trigger condition — take a hit, remove the attackerHold Item effect

Red Card Effect: Held Item That Forces the Attacker Out

Red Card is a held item with a narrowly defined effect: when the holder is damaged by an attack, the card's power removes the attacker from battle. Evaluating it as a concrete item means reading the trigger, the category, and the inventory role together — not skimming a one-line catalog summary before deciding where it fits.

Red Cardheld itemeffect contextbattle itemsitem evaluation
In-game effect
“An item to be held by a Pokémon. If the holder is damaged by an attack, the mysterious power of this card can remove the attacker from the battle.”

Best for

Damage, survivability, or speed control

When it fires

Equipped before the match

Profile

Battle equipment

A quick read on what this hold itemdoes, when it fires, and whether it's consumed.

Hold Item
ConsumableNo
Battle phaseIn-battle
Red Card comes from a single shop purchase at 1000 VP, making availability and cost central to any plan around it.Shop purchase

Red Card Acquisition: How Sourcing Shapes Its Practical Use

Red Card is a held item sourced from the shop at 1000 VP, with no additional unlock conditions attached. Its acquisition route is straightforward, so the practical question is not where to find it, but how the VP cost fits a team's broader spending on held items. Reading the purchase requirement alongside the effect helps frame when Red Card is worth allocating currency to.

Item SourcingShop PurchaseVP CostUnlock ContextHeld ItemInventory Planning
Source

Shop purchase

Purchased from an in-game shop using Champion currency.

Shop price1,000 VP
Location

Recorded location

Shop 1000 VP

AvailabilityBuyable in shop
Unlock

No unlock gate

This item is available without progression gates once you reach the right source.

GateOpen
Compare Red Card against hold items with overlapping forced-switch effects and see where the roles actually diverge.Hold Item6 suggestions

Red Card Similar Items and Related Hold Item Comparisons

Red Card reacts to incoming damage by removing the attacker from battle, a narrow trigger that few other hold items replicate. Side-by-side comparisons with nearby items make it easier to judge effect overlap, inventory role, and whether an alternative fits the same battle plan.

item comparisonhold itemsRed Cardrelated toolsbattle planning
See every Hold Item
Air Balloon
Hold Item

Air Balloon

Held item · Bursts on hit · 1000 VP

Air Balloon gives a Pokemon Champions holder a floating state that lasts until the first attack connects, at which point the balloon bursts. The entry covers the official effect text, the burst condition, and the shop route at 1000 VP with no unlock requirement.

Shop purchase1,000 VP
Air Balloon item entry: effect and shop cost
Big Root
Hold Item

Big Root

Essential data for healing-focused item builds.

Big Root functions as a core utility item that boosts health restoration percentages from moves designed to siphon HP from opponents. Evaluating its specific healing modifier helps trainers determine optimal pairings for sustain-focused strategies. Find this item available for purchase at the primary shop for a cost of 700 VP.

Shop purchase700 VP
View Big Root Item Details
Black Belt
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Black Belt

Essential hold item data for combat optimization

The Black Belt acts as a critical force multiplier for any Pokemon utilizing Fighting-type techniques. This item overview provides the necessary mechanical context for current players, detailing the power increase granted to the holder and the specific shop currency required to obtain it effectively for competitive encounters.

Shop purchase700 VP
View Black Belt Item Details
Black Glasses
Hold Item

Black Glasses

Essential held item mechanics for Dark-type users

Black Glasses provide a specific power increase to all Dark-type moves performed by a holder in battle. Acquiring these items requires 700 VP at the shop, offering a reliable path to enhancing team offensive output. Evaluating these stats allows for precise planning regarding competitive held item distribution.

Shop purchase700 VP
View Black Glasses Stats
Binding Band
Hold Item

Binding Band

Hold item · 700 VP shop purchase

Binding Band boosts the power of binding moves used by the Pokemon holding it, which matters whenever a moveset leans on multi-turn binding damage. The item detail covers its effect wording, hold-item category, and acquisition route: a 700 VP purchase from the shop. A practical reference for held-item planning, especially when weighing the VP cost against competing shop items.

Shop purchase700 VP
Binding Band held-item effect and acquisition
Bright Powder
Hold Item

Bright Powder

Tactical held item analysis for team optimization

Bright Powder provides a defensive advantage by obscuring the accuracy of opposing attacks. Investigating the availability and mechanical implementation of this item assists players in building durable battle teams early in the game experience. Assess the impact of accuracy reduction on sustained combat performance.

Starting inventory
View Bright Powder Item Details

Compare Red Card Against Other Held Items

Red Card trades steady stat support for a one-time switch-forcing trigger. Compare related held items on trigger conditions, costs, and defensive roles, then weigh when forcing an attacker out beats boosting or recovery options in your builds.

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