“An item to be held by a Pokémon. If the holder is damaged by an attack, the mysterious power of this card can remove the attacker from the battle.”
Best for
Damage, survivability, or speed control
When it fires
Equipped before the match

Red Card is a held item in Pokemon Champions: when the holder takes damage from an attack, the card's power removes the attacker from battle. That trigger suits defensive or pivot-oriented sets where disrupting momentum beats passive stat boosts. Shop-priced at 1000 VP with no unlock requirements, it is a straightforward pickup.
Red Card in Pokemon Champions: Effect, Held-Item Role, and 1000 VP Shop Price
Red Card is a held item with a narrowly defined effect: when the holder is damaged by an attack, the card's power removes the attacker from battle. Evaluating it as a concrete item means reading the trigger, the category, and the inventory role together — not skimming a one-line catalog summary before deciding where it fits.
“An item to be held by a Pokémon. If the holder is damaged by an attack, the mysterious power of this card can remove the attacker from the battle.”
Best for
Damage, survivability, or speed control
When it fires
Equipped before the match
A quick read on what this hold itemdoes, when it fires, and whether it's consumed.
Hold ItemRed Card is a held item sourced from the shop at 1000 VP, with no additional unlock conditions attached. Its acquisition route is straightforward, so the practical question is not where to find it, but how the VP cost fits a team's broader spending on held items. Reading the purchase requirement alongside the effect helps frame when Red Card is worth allocating currency to.
Purchased from an in-game shop using Champion currency.
Shop 1000 VP
This item is available without progression gates once you reach the right source.
Red Card reacts to incoming damage by removing the attacker from battle, a narrow trigger that few other hold items replicate. Side-by-side comparisons with nearby items make it easier to judge effect overlap, inventory role, and whether an alternative fits the same battle plan.

Held item · Bursts on hit · 1000 VP
Air Balloon gives a Pokemon Champions holder a floating state that lasts until the first attack connects, at which point the balloon bursts. The entry covers the official effect text, the burst condition, and the shop route at 1000 VP with no unlock requirement.

Essential data for healing-focused item builds.
Big Root functions as a core utility item that boosts health restoration percentages from moves designed to siphon HP from opponents. Evaluating its specific healing modifier helps trainers determine optimal pairings for sustain-focused strategies. Find this item available for purchase at the primary shop for a cost of 700 VP.

Essential hold item data for combat optimization
The Black Belt acts as a critical force multiplier for any Pokemon utilizing Fighting-type techniques. This item overview provides the necessary mechanical context for current players, detailing the power increase granted to the holder and the specific shop currency required to obtain it effectively for competitive encounters.

Essential held item mechanics for Dark-type users
Black Glasses provide a specific power increase to all Dark-type moves performed by a holder in battle. Acquiring these items requires 700 VP at the shop, offering a reliable path to enhancing team offensive output. Evaluating these stats allows for precise planning regarding competitive held item distribution.

Hold item · 700 VP shop purchase
Binding Band boosts the power of binding moves used by the Pokemon holding it, which matters whenever a moveset leans on multi-turn binding damage. The item detail covers its effect wording, hold-item category, and acquisition route: a 700 VP purchase from the shop. A practical reference for held-item planning, especially when weighing the VP cost against competing shop items.

Tactical held item analysis for team optimization
Bright Powder provides a defensive advantage by obscuring the accuracy of opposing attacks. Investigating the availability and mechanical implementation of this item assists players in building durable battle teams early in the game experience. Assess the impact of accuracy reduction on sustained combat performance.
Red Card trades steady stat support for a one-time switch-forcing trigger. Compare related held items on trigger conditions, costs, and defensive roles, then weigh when forcing an attacker out beats boosting or recovery options in your builds.