Taunt is a Dark-type status move that prevents the target from using any non-damaging moves for three turns. This directly counters strategies reliant on stat-boosting moves like Bulk Up or Calm Mind, disruptive field effects like Stealth Rock or Trick Room, and support actions such as healing or ability-passing moves like Entrainment. The effectiveness of Taunt often hinges on the user's Speed, as faster Taunt users can reliably stop slower setup Pokémon before they can act, while slower Taunt users risk being outsped and allowing the opponent to establish their advantage.